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Posted 20 hours ago

XPRESSION (X-pression) Premium Ultra Braid 46" Hair Extension Various Ombre Colours (1 Pack, T1B/BLUE)

£57.995£115.99Clearance
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Existing MOS items can now be changed, using the ActiveX client, to a template in a different project (hold Shift to retain data). A new option in text object DataLinq properties to re-query all DataLinqs of a scene any time a particular DataLinq’d field is changed. Allows a DataLinq’d value like Jersey Number to cause other fields like stats to re-query New functionality has been added to Visual Logic for properties of lights (color, falloff, range, etc.).

the dialog when changing fonts no longer has the option to “not show it again”, instead a preference has been created to indicate if you want to be notified or not Added feature so an XPression clip item in the MOS workflow can now be assigned a static take ID from the MOS plug-in.Added xpCubeObject.CullMode, xpCylinderObject.CullMode, xpQuadObject.CullMode, xpSlabObject.CullMode, xpSphereObject.CullMode, and xpTorusObject.CullMode properties to allows the object’s Culling Mode to be set through the API. The virtual output framebuffer now has an option to change its aspect ratio to match the scene played to it, rather than the project’s format.

Usage: Even though there were red flags in the relationship, Alice ignored them. Now she’s getting a divorce. “Red hot” The script editor now uses the code completion data to show the function definition for the function under the cursor in the editor XPression Elect-It! is a centralized election hub for your station. Built as a web server, the XPression Elect-It! core server allows your entire team to collaborate on election coverage from capturing headshots and candidate information to analyzing the contests before playing results to air. A new group in the keyboard mapping menu allows shortcuts to be saved in the active project or used when any project is loaded The XML/JSON DataLinq can now search multiple attributes or elements to return a node that matches all search criteria. For example, Players.The hotkey for Help can now be reassigned in the keyboard mapping menu to allow F1 to be used for other functions The cue item keyboard shortcut can now cue a specific take item by ID and can optionally set focus to that item.

Added xpMaterialLayer.ShaderCount, xpMaterialLayer.GetShader, xpMaterialLayer.GetShaderByName, and xpMaterialLayer.ShaderExistsByName to access shaders given a material layer, The “Focus In Linear Sequencer” keyboard shortcut in Remote Sequencer can now be assigned as a global shortcut The MOS plugin can now contain a list of gateways to connect to, rather than a single primary and secondary. A new a timed sequence group mode to use the default Scene Director of a scene to control when the group should advance. This allows paused scenes to prevent the timed group from advancing.New keyboard shortcuts in the Remote Sequencer to set focus on any of the channel sequence lists or the linear sequence list. the output engine in a MOS workflow will now create take items in the sequencer with the preview frame set to the default preview frame Added a preference to allow “SHIFT+TAB” to loop to the end of the published object list when it reaches the top of the list in the take item inspector The ability to export one or more scenes / materials / fonts, etc to a file (.XPE) then can be sent to another system and imported (avoiding the need to send the whole project).

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