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Rubie's Boy's Marvel Spider-Man Maximum Venom Deluxe Venomized Spider-Man Costume

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It’s worth remembering that Spider-Man 2 contains loads of Easter eggs, many of which point to other Marvel superheroes. There are nods to Doctor Strange and Wong. The Fantastic Four’s Baxter Building is present and correct, as is The Avengers tower. Ganke mentions the Rand Corporation, which teases the existence of Iron Fist. While superheroes other than the Spider-Men are conspicuous by their absence in the game, something a recent comic book referenced, perhaps Insomniac plans a Heroes for Hire or Defenders spin-off / DLC of some kind. So, in a way, having Venom playable was just as much a story-telling device as it was a way to include an awesome moment of inhabiting legendary villain. However, Intihar doesn't want us to think we'll get to play as every villain in the Spidey-verse because it's cool. So, don't just assume we'll get a chance to become Green Goblin in a potential Spider-Man 3 after that tease in the game, even though we'd be all for it! In truth, however, the choice of who we get to play as has to serve the greater story. While that obviously sounds very cool, the reason they chose not to go forward with the idea was a production consideration rather than a veto from Marvel above. Fan artist Arkin Tyagi has created Venomized versions of various Spider-Verse characters, including Spider-Man India and Spider-Woman.

Even though Pete does some crazy things with the symbiote, he never totally crosses the line," Intihar said. "With that in mind, we wanted to show a kind of unfiltered Venom and give players this ultimate power fantasy of what you could do with the symbiote. We wanted the player to go, 'This is how brutal this character could be.' We wanted to show that it's really going to take both Pete and Miles to take him down, because Kraven couldn't do it, all of the hunters couldn't do it, and all the Oscorp people couldn't do it either." As for what happened to the "Undies" suit, Intihar first joked that maybe Peter is now "a little shy" and didn't want that one anymore. The real reason is more that he thinks it wasn't as exciting for the team that prioritized other suits. We all know Marvel's Spider-Man 2 is about the big set pieces and swinging around an open-world NYC and all those wonderfully loud comic book moments, but the thing Intihar and the team at Insomniac are most proud of are the quieter moments. The moments that show us being a hero is more than throwing punches and saving the world. This April, the team of Chip Zdarsky and Pasqual Ferry will be doing a four-issue take on Marvel’s What If? by giving us Spider-Man: Spider’s Shadow. The idea? Spider-Man not only never gets rid of his hungry ooze pants, but he embraces his hungry ooze pants!And so I think that's kind of like, find the elements of the character and story that people love and bring that to them, but how can you add your own spin? And I think that kind of direction what we've done with the whole franchise from the beginning is like, respect the DNA of the character, but don't be afraid to mix things up from time to time." Was It Always in the Plan to Let Us Play as Venom? The other thing is we talked a lot to the character team," he says. "What are the character team excited about making? They put so much time and effort into those suits. I want them to wake up every morning and go, 'I'm excited to work on this character. I'm excited to work on this suit.' So we leaned on them as well, because a lot of them are hardcore comic-book fans, and they have their suits." We Learned Why Marvel's Spider-Man 2 Didn't Have Any Big Wolverine Crossovers or Teases Besides the Suit First off, Intihar explains, moving suits from Spider-Man 1 to Spider-Man 2 isn't as simple as just pushing a button and making them magically appear. "A lot of those are PS4, and then even the ones that showed up in the remaster, they have to be basically PS5-sized or whatever," he says. "They have to be upgraded. So there's a work factor to get it in there."

Like I mentioned, there was a discussion to a point where it's a concept image of Venomized Sandman. Super cool idea. Maybe one day… I'm probably getting in trouble for saying it, but whatever. It's a really cool image. It's really cool. We were never going to get it done at the quality we wanted to, and it was going to be… it was enough of a challenge to make regular Sandman cool.We also talked to Intihar about the divisive Mary Jane missions in Marvel's Spider-Man 2. He began by admiting that he and the team know the MJ missions weren't the most well-received parts of 2018's Marvel Spider-Man. That fact made them consider cutting them for the sequel, but instead of taking the easy way out, they chose another direction.

Insomniac belives in the importance of showing MJ as a "capable hero" despite her not having powers, and this thought process led to her increidble powerful stun gun. We then proceed to ask Intihar what happened to "Underpants Pete," aka the Spider-Man 1 "Undies" suit that had Peter Parker running around in just his boxers. I will tell you… I haven't told anybody this,” Bryan Intihar told IGN, “we did have a Venomized Sandman concept.” It's pretty easy to see that Marvel's Spider-Man and Marvel's Spider-Man: Miles Morales were all leading to a much bigger story of these two Spider-Men coming together, but why was it so important to have it be in this game?

We knew eventually we wanted to get to a point where Pete and Miles were together as peers, as Spider peers," Intihar said. "But I think if you look at, obviously, when you're working with the symbiote, the theme of addiction is very prevalent. I know people in my life who suffer from a different type of addiction. It doesn't just impact the people, that person impacts the people around them. And that was something we wanted to show. So, it's not only how is it impacting Peter, but also how is it impacting MJ? How is it impacting Harry? How is it impacting Miles? And then the fight with Miles and Pete is when we try to say is like, Miles is there for Peter, right? We all know and love the opening of Marvel's Spider-Man 2 as our Spider-Men face-off against a massive version of Sandman across NYC. However, our dear friend Flint Marko almost had a much larger role as Insomniac had the idea to make a Venomized version of Sandman.

Over the course of the game, you actually see them kind of flip to the point where Miles is the one saying, 'Hey, we're going to do this, we're going to do that,'" Intihar says. "It gets to the point where in the second to last mission in the main story, when Pete has the Anti-Venom suit and Miles shows up with his new suit, is when Miles is the one telling Pete, 'Remember what my dad said and remember what Aunt May said,' to the point where Pete actually says to Miles, 'What's the play coach?' If you remember from the first game, Miles was the one who says to Peter, 'What's the play coach?' Spider-Man: Across the Spider-Verse introduced Spider-Man India, voiced by Karan Soni, who became an instant fan-favorite. With the launch of Marvel's Spider Man 2, Insomniac now has three Spidey adventures under its belt. While each game offers a ton of surprises and improvements from what came before, all of the games are set in New York City. That's something I'm so proud of the team for. That they were able to really make a game that not only is, 'Oh, it's Spider-Man 2, there's two heroes," but it's a story that requires both of them. And we see their relationship, change, evolve, grow, as much as we see any of the other relationships in the game." Spider-Man 2 Senior Creative Director Bryan Intihar Discusses What Happened to the 'Undies' Suit and Other Missing CostumesSure, NYC is obviously so much a part of Spider-Man, but that doesn't mean he can't leave the confines of the Big Apple for a bit, right? Intihar doesn't go so far as to confirm one way or another that we'll see Spidey and his amazing friends in another setting, but he does share where he'd personally like to see the hero swing to. Does that mean we might play as Carnage in a future installment, especially after that tease? Intihar wasn't willing to reveal much, but he did mention that Carnage is on a different level than Venom. Speaking of the Howard mission, that was created by a designed named Brian Matheson for a game jam Insomniac had before a holiday break. He made it in two or three days and, when the team saw it, they knew it needed to be in the game. This was the importance of giving the team the runway to tell their own stories and be creative in different ways than the typical save-the-universe comic book way. There were also issues with the transfer as Marvel's Spider-Man 2 features web wings and capes and these would require an even more in-depth rework of the original suits.

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