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Harry Potter: The Monster Book of Monsters: It Roams and Chomps!

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Cruel Cats. The nundu is a large creature, native to hot tropical jungles that resembles a leopard with the throat of a pufferfish. It moves silently, despite its size, and is considered by some to be one of the most dangerous creatures alive. The breath of the nundu is toxic and so potent that it can wipe out entire villages of people. Death Gaze. If a creature can see the basilisk's eyes and starts its turn within 60 feet of the basilisk, the creature must make a DC 14 Dexterity saving throw to attempt to avert its gaze. If the saving throw fails by 5 or more, the creature looks directly into the basilisk's eyes and instantly dies. Otherwise, a creature that fails the save catches the gaze of the basilisk indirectly and is petrified until freed by a Mandrake Restorative Draught.

First look at Deathly Hallows props including 'Life and Lies', 'A History of Magic', more" from MuggleNet (archived on the Internet Archive here)

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Fire Breath (Recharge 5-6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or half as much damage on a successful one. Powerful Build. The phoenix is considered a Large creature for the purpose of determining its carrying capacity and the weight it can push, drag, or lift. Actions If the dragon takes 60 damage or more on a single turn, the dragon must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the dragon. If the dragon dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone. Legendary Actions

Evasion. If the billywig is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the billywig instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Actions If a creature (including the basilisk) looks at the basilisk's eyes indirectly, such as through a reflection or through an opaque material like a ghost's body, the creature must immediately make the save but can only be petrified by the gaze, even if they roll a natural 1 or fail the save by 5 or more. Puffed Pride. The nundu appears as a sleek jaguar or panther when stalking prey, but if seen or threatened it inhales air to puff up its throat. When enlarged, it gives the effect of a mane, and the nundu resembles a male lion. The cerberus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The cerberus regains spent legendary actions at the start of its turn.Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium inferius. The swarm can't regain hit points or gain temporary hit points. Actions Mix red Oogoo in a wet, slow-drying mix and carefully apply to the teeth to cover the gums. When both sets of teeth are done and dry enough, mix more red Oogoo in a faster drying mix and use it to apply the teeth to the book, completing the gums. Who doesn't need a Monster Book of Monsters? This version uses Oogoo (DIY sugru from Mikey77) which you can read about here: https://www.instructables.com/id/How-To-Make-Your-O...

of the target when it takes this damage, increase the damage by 1 for each other dementor in range. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if any dementors are within line of sight, ending the effect on itself on a success. The nundu is extremely hard to subdue, as it is vicious with finely honed instincts. Myths and folklore surround this creature in the regions it resides in, the local residents find the nundu truly terrifying. Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned Fire Ball. The dragon launches a small ball of fire towards any point within in 120 feet and then explodes into a fiery blast upon impact. Each creature within a 20-foot-radius sphere centered on that point must make a DC 19 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. Burning Day. The phoenix is immune to any effect which would kill it outright, such as a basilisk's Death Gaze. If the phoenix is reduced to 0 hit points, its body bursts into flames and it transforms into a phoenix hatchling. Any creature within 5 ft. of the phoenix must make a DC 12 Dexterity saving throw, taking 3 (1d6) fire damage on a failed save or half as much on a successful one.

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Legendary Resistance (1/Day). If the inferius fails a saving throw, it can choose to succeed instead. Chilling Gaze. The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 15 Constitution saving throw against this magic or take 21 (6d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target’s saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis for 1 hour. Legendary Actions Rubeus Hagrid chose the book for third years studying Care of Magical Creatures. He sent Harry Potter a copy but he had to use a belt to keep its jaws shut because he knew Vernon and Petunia Dursley didn't want to find it in their house. He put it under the floorboards of his bedroom to hide it. Hagrid didn't tell Harry why he needed the book. [1] The Monster Book appears as the first enemy and first boss in the GBA version of the video game adaptation of Harry Potter and the Prisoner of Azkaban. It has low health and can easily be defeated using Flipendo or Incendio, essentially being an unlosable fight. When it is defeated, Harry can read the bestiary in the book. Agonizing Gaze. If a creature can see the basilisk's eyes and starts its turn within 40 feet of the basilisk, the creature must make a DC 13 Dexterity saving throw to attempt to avert its gaze. If the creature rolls a natural 1 on its saving throw, it instantly dies. If the saving throw fails by 5 or more, the creature looks directly into the basilisk's eyes and it is reduced to 0 hit points. Otherwise, a creature that fails the save catches the gaze of the basilisk indirectly and is petrified until freed by a Mandrake Restorative Draught.

Soft Underbelly. The Spell Resistant trait does not apply to spells that hit the underside of the acromantula. Fear of Roosters. A basilisk that starts its turn within 120 feet of a rooster must make a DC 20 Wisdom saving throw or become frightened of the rooster for 1 minute. The basilisk can repeat this saving throw at the end of each of its turns, ending this effect on a success. If the basilisk hears the crow of a rooster it must succeed on a DC 25 Constitution saving throw or drop to 0 hit points. The tongue was our next hurdle, made by folding a long rope of clay in half. Pinching the ends gave the tongue a better shape and helped it appear more dangerous.

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Fire Breath (Recharge 5-6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one. Legendary Actions The Monster Book of Monsters is a book about creatures in the wizarding world. It appears in Harry Potter and the Prisoner of Azkaban.

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